Phew... suck of a day at work. Trying to take criticism in a good way, but it can't help but feel like fingerpointing. Makes having a separate project at home a breath of fresh air. Didn't achieve much with it tonight, though, due to lack of time. Got P4 installed, got a FogBugz trial sorted, downloaded VC++ express, downloaded Box2D and HGE, had a quick bash at building stuff and that's yer lot.
Don't want to spend too much time setting things up. Deadlines look a bit like this:
- April1: Dev environment established (i.e. pipeline for writing code, building it, testing it)
- May1: Prototype done and dusted (i.e. prove we can actually make a game)
- June1: Alpha version ready (i.e. core gameplay sorted)
- July1: Beta ready (i.e. feature lock, just bugfix, optimisation and polish to go)
- August1: Ship!
So, a few more days to sort out the environment, then. Wish me luck!
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