Tuesday, March 25, 2008

Day One

I don't have much time, and I don't have a snazzy computer, but some classic games were built in short order on very primitive machines 30 years ago, so I don't see what's holding me back. My deadline is Nullabor 2008, which, I think, is going to be held with GO3, which is happening on August 1. Don't know when the submission deadline will be, though. Another deadline is work related, and is June 1. So that'll give me two months. Until then, I've a bit of time in the evenings to plan and prototype.

All I know now is I want 2D, perhaps with physics, and with some nice pixel art supplied by a mate who's willing to be involved. I have a sketchy idea for a game that involes time travel, but I reckon I'll start with getting something moving around on-screen, and see where that takes us.

I'll be developing for Windows, in C++, and potentially with Python or Ruby or LUA tacked on. Right now I'm looking at hge for the engine and Box2d for physics. So the first task will be downloading those guys and getting them to build. They're both free, even for commercial use, and look pretty straightforward. Should be fun.

I should also get me a game controller, because keyboard control sucks the arsepipe.

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