I think I'll be working on the HelloWorld app for while yet, and I'm spending time today going through hge and b2d dox, making sure I get some broad overview of how these libs work, now that I've got something basic going. Next steps will be to divorce the physics sim from the view, allowing me to have a large world, scrolling the view around and zooming in and out. I also want to draw some debug lines so I can see where the static and dynamic physics bodies are, without having to rely on hge sprites. And I'm starting to think of what the prototype game might be...
...and later I got debug drawing in, got the guy bouncing around, and fixed a few bugs. So it's a-d to move, space to fly, q-e to rotate, o-p to set debug drawing on/off. And here's the link: DayThirteen.zip
Sunday, April 6, 2008
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